At it’s heart, Halo has always been a game about custom settings from day one. Being able to customize your experience was the cornerstone to how we play Halo today in the multiplayer space. Since the advent of Forge in Halo 3, customs have skyrocketed to some of the most fun, competitive, crazy and just plain odd combinations of map variants and game types. On the podcast today is founder Insane54 and staff member Vincent Torre from Halo Customs to talk about their efforts to highlight the creative customs community and talk about the current standing of custom games in Halo 4. With the announcement of the just released web-based file share, they have their work cut out for them. Enjoy
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