Tag Archives: Weapons

Podtacular 462: Halo 5 Beta Breakdown: Weapons

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This week, we dive into the weapons of the Halo 5: Guardians Multiplayer Beta.  In the beta, we were introduced to the new Smart Scope system and legendary weapons, in addition to seeing all the changes to some staples of the franchise.  We cover every weapon including grenades talking about the Smart Scope implementation for each weapon, how each weapon plays on the variety of maps available during the beta, and compare weapons to their previous counterparts.  There’s also a discussion on precision weapon roles can be more defined in Halo.  We’re joined by the hosts of the Drunken Halo Podcast, Travis and Justin Bryce for this week’s breakdown.

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Podtacular 461: Halo 5 Beta Breakdown: The Response

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We did it, more specifically, the Halo community did it!  Through countless hours of play time with the Halo 5: Guardians Multiplayer beta, we are helping shape the future of Halo.  Earlier this week, Josh Holmes, Executive Producer at 343 Industries wrote a blog over on Halo Waypoint detailing some of the immediate decisions they are making to change the final game based on community feedback and also offered some pretty interesting statistics.  Did you know that beta players played for a total amount of almost 290 thousand years and that the highest kill metal received, Killpocalypse was only earned once?  Did you know Sprint will be toggle-able for custom games and the traditional SPNKr Rocket Launcher is returning as a Legendary weapon?  Joining us this week is our resident Welshman, Receptor 17.

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Podtacular 371: Weapon Tuning Complete

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For the last two months, Waypoint has been giving us updates in their weekly bulletins on the weapon tuning undergoing for Halo 4, hoping to restore some balance to the weapons in the Halo sandbox. Thanks to the efforts of the community and the feedback 343i has received through their forums, we now have the final set of changes of the weapon tuning. Granted, the actual numbers are not supplied for all the changes, but having a final picture gives us a good picture of what’s to come in the next few days. Waypoint is also holding a community playdate on Monday when the update drops. Enjoy

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Podtacular 368: The Halo Mole

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The inevitable date draws closer as the Halo Bulletin reveals some of the final details behind the weapon tuning being implemented in two weeks. This time we get a look at some changes being made to vehicles. The new Community Forge Island playlist is also something to look out for coming next week to update our matchmaking experience. Finally, we have JakFire on to talk about a special project: The Halo Mole, a reality TV show brought to Halo. Come learn what it’s all about and more on this week’s episode. Enjoy

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Podtacular 365: Tuned In

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The Halo Bulletin is starting to get a little repetitive being the end of the new content age of the game. Matchmaking playlist changes and weapon tuning continues in this week’s edition, but we’ll be seeing a lot of that and not too much else in the way of new content. We cover the latest in the weapon tuning process along with special upcoming events. Matchmaking playlists are also getting an update with new maps that were tested in the Forge Test playlists. We also talk about our question of the week. Enjoy

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