The Great Journey – Frankie Comments on Halo’s Legacy

Halo 5: Guardians Concept Art

Halo 5: Guardians Concept Art

With the recent announcement of Halo 5: Guardians on Xbox Wire, Frank O’Connor, Franchise Development Director for the Halo Franchise, shares his thoughts on the announcement.  He points out the mention of the Halo Journey shared by Bonnie Ross, 343 Industries’ General Manager, has lead people to suspect a little more than what we’ve gotten in the past.  It’s a huge weight off their shoulders to get the announcement out and affirms what fans have said that Halo needs a three year development cycle.

343 Industries is definitely looking to the future on the Xbox One as they already called out 60 fps and dedicated servers last year.  Halo has been at the innovative end of Xbox for a while, pushing the limits of the system ever since the original Xbox in 2001.  Frankie writes,

Previous Halo titles, Halo: Combat Evolved and Halo 2 for example, strove to push the entire ecosystem forward – dual stick FPS with big open spaces in the case of Combat Evolved, and broadband matchmaking in Halo 2 – are just a couple of examples of the series innovating or amplifying ideas. So in building Halo 5: Guardians, we want to push the ecosystem as well as the universe. And we’ll have some surprises in store for new and loyal players of the series.

As a token of their appreciation for all Halo fans, they have some nice new wallpapers for you to go download for virtually any device.

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