The first leg of the journey into the Halo franchise was filled with mountains of challenges as Bungie struggled, yet miraculously delivered, on their first-person shooter games. We discussed on episode 588 how Bungie made the first steps into making Halo and what seemingly insurmountable obstacles the studio overcame to make Halo the recognized name that it is today in the video game industry. We continue the journey into Halo’s untold development story looking at 2005 to 2010 during the development of Halo 3, ODST and what was set out to be the Peter Jackson Halo movie. After having two games behind them, Bungie didn’t struggle nearly as much with the development of Halo 3, but the studio’s desire to become independent and the struggles behind getting the Halo movie to feel right left the studio with other challenging situations in addition to their continued commitment to develop two more Halo games for Microsoft, which would be come Halo 3: ODST and Halo: Reach. You’ll also be a little surprised to know who came up with some of the major plot points for Halo 3.
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Halo 2 for PC
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