Podtacular 460: Halo 5 Beta Breakdown: Spartan Abilities

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It is time for us to delve into our thoughts and feelings of the Halo 5: Guardians Multiplayer Beta.  We had three long weeks to test it out and break it down.  We start off with the features that were the most pretentious at the start: the new Spartan Abilities, and yes, that includes sprint, which you can imagine took a good chunk of the show to talk about and will likely be discussed again.  This week we are joined by Josh or 0IAH as many may know him, who is a well known Halo YouTuber.  This is the first of a series of shows we’ll be talking about the Halo 5: Guardians Multiplayer Beta.

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2 Responses to Podtacular 460: Halo 5 Beta Breakdown: Spartan Abilities

  1. Rommel S says:

    I just got done listening to the show and wanted to put my 2 cents in on a few things.

    As far as slide, ground pound, and hover are concerned, I can take’em or leave’em. They don’t bother me in the least and if the majority of players like it, let’me stay.

    As far as sprint and thruster are concerned, I really like the way they were implemented in the beta and hope they stay. (I really like sprint.) Now if 343 feels the need to change them in any way hopefully they’ll take a canonical approach for a reason for the change/s. Meaning, the thruster and sprint are tied together in there use. Now, any type of thruster uses some form of fuel, there needs to be a reaction causing a “force” of some sorts in order to move, or thrust, an object. This reaction is always, except for electromagnetic propulsion, cause by the rapid expansion of gases. So, have the thruster limited by a predetermined amount of fuel that can be stored in a small fuel cell attached to the Mjolnir armor. Once the fuel is used up, no more sprint or thrusting. Of course once a player dies this is reset back to full, and or you can fill back up by running over dead Spartans and taking their fuel cells as you do ammo or grenades.

    Just a thought.

  2. Gagnon 30 says:

    A great show entertaining as usual.

    I’m a bit surprised so many people have issues with sprint. It’s 2015 and it’s a fact that for shooter games this is a basic requirement. As much as I prefer Halo 3 as my favorite game ever, when I do go back and play it (please note this is done on my 360 because MCC is broken and doesn’t even work on my machine for multiplayer) it’s not a question of me by accident reaching for sprint and then remembering it’s not there, this is just my opinion, but lack of this feature makes the game slow and to some degree and I mean with the utmost respect, amateur in how it feels.

    Personally I had a problem with the halo five Beta. Not because of the mechanics and the added features as a matter fact I really enjoyed those. The problem is I could only get two or three games a night in during the beta and I constantly was slaughtered by people who played this seemingly around the clock. At times I felt the maps were decent. But I would commonly play a game and get only one or 2 kills and died 15 to 20 times. This made me dislike the map at other times however hindsight being as it is, it was the
    players who knew the Maps inside out who merely use this to their advantage to kill a casual like me.

    As an avid Titanfall player, I absolutely had no problem with the pace of the beta. Kills happened more then say Halo two or three, but not to the ridiculous level like nearly all of the call of duty games in comparison.

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