Titanfall was one of 2014’s most anticipated games and it definitely lived up to the community driven hype it deserved. It kinda reminds you of another game that used to have that kind of appeal. This episode, we take a look at some of the things Halo can take away from the success of Titanfall and apply it to the future of the franchise. We’re not talking about copying gameplay mechanics, but rather ideals and development processes behind the game. aPolishKorean and Justin Bryce from the Drunken Halo Podcast join us in our two hour discussion about Titanfall and Halo. As usual, we cover the latest in Waypoint news, which deserves some special recognition this week. The lovely Jessica Shea has moved up in her Spartan training to become the Studio Operations Program Manager, leaving Andy Dudynsky to take the position of Community Manager. We congratulate both on their accomplishments and wish them the best in their new positions.