Podtacular 415: Orbital Drop Shock Titan

Titanfall was one of 2014’s most anticipated games and it definitely lived up to the community driven hype it deserved. It kinda reminds you of another game that used to have that kind of appeal. This episode, we take a look at some of the things Halo can take away from the success of Titanfall and apply it to the future of the franchise. We’re not talking about copying gameplay mechanics, but rather ideals and development processes behind the game. aPolishKorean and Justin Bryce from the Drunken Halo Podcast join us in our two hour discussion about Titanfall and Halo. As usual, we cover the latest in Waypoint news, which deserves some special recognition this week. The lovely Jessica Shea has moved up in her Spartan training to become the Studio Operations Program Manager, leaving Andy Dudynsky to take the position of Community Manager. We congratulate both on their accomplishments and wish them the best in their new positions.

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One Response to Podtacular 415: Orbital Drop Shock Titan

  1. Gagnon 30 says:

    When Justin is on your show, its gonna be 3 hours long usually.. I alsways listen at 1.5 speed to any podcast he is on!

    Good podcast, but on the map discussion. The 15 Titanfall maps Ill argue are collectively the best maps to be facotry released by any game in this genre. To be the first release of a game and this good is even more impressive.

    But to mention Halo 4s ‘only 9’ maps on release.. it had 10, while the worst version of Halo, Reach had 9, Halo 3 had 11 & Halo 2 had 12. So 343 reversesd the trrend Bungie had of giving you less maps with each factory release.

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