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	<title>Podtacular &#187; News</title>
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	<link>http://www.podtacular.com</link>
	<description>The Unofficial Halo Universe Podcast</description>
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<image><url>http://podtacular.com/images/podtacular.jpg</url><title>Podtacular</title><link>http://www.podtacular.com</link></image>
<copyright>Podtacular 2012</copyright>
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		<title>Dynamic Lighing in Halo 4</title>
		<link>http://www.podtacular.com/news/dynamic-lighing-in-halo-4/</link>
		<comments>http://www.podtacular.com/news/dynamic-lighing-in-halo-4/#comments</comments>
		<pubDate>Wed, 07 Mar 2012 17:56:22 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10453</guid>
		<description><![CDATA[One of the things I haven&#8217;t seen discussed in great detail is something that was pointed out in IGN&#8217;s Rewind Theater. The dynamic lighting makes a big presence in the campaign and multiplayer aspects of the game. While global lighting &#8230; <a href="http://www.podtacular.com/news/dynamic-lighing-in-halo-4/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><object class="aligncenter" id="vid_e6b8c30a13780ad16d398b10ad3c5c5b" class="ign-videoplayer" width="480" height="270" data="http://media.ign.com/ev/prod/embed.swf" type="application/x-shockwave-flash"><param name="movie" value="http://media.ign.com/ev/prod/embed.swf" /><param name="allowfullscreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="bgcolor" value="#000000" /><param name="flashvars" value="url=http://www.ign.com/videos/2012/03/05/ign-rewind-theater-halo-4-first-look"/></object><br />
One of the things I haven&#8217;t seen discussed in great detail is something that was pointed out in <a href="http://www.ign.com/videos/2012/03/05/ign-rewind-theater-halo-4-first-look" title="IGN Rewind Theater: Halo 4 First Look" target="_blank">IGN&#8217;s Rewind Theater</a>.  The dynamic lighting makes a big presence in the campaign and multiplayer aspects of the game.  While global lighting will still be a factor in game, it looks like the graphics engine has gotten a major overhaul including enhanced real-time lighting effects.  It will be interesting to see how this effects forged maps that are completely enclosed.</p>
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		<title>Dissecting the &#8220;Making of Halo 4&#8243; Video Documentary: Scoring System</title>
		<link>http://www.podtacular.com/news/halo-4/dissecting-the-making-of-halo-4-video-documentary-scoring-system/</link>
		<comments>http://www.podtacular.com/news/halo-4/dissecting-the-making-of-halo-4-video-documentary-scoring-system/#comments</comments>
		<pubDate>Tue, 06 Mar 2012 17:01:35 +0000</pubDate>
		<dc:creator>GLewis</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10446</guid>
		<description><![CDATA[Over the next few days and on our next podcast the hosts here at Podtacular are going to be breaking down the newly released video documentary / trailer that was released for Halo 4 this week. Look forward to our &#8230; <a href="http://www.podtacular.com/news/halo-4/dissecting-the-making-of-halo-4-video-documentary-scoring-system/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>Over the next few days and on our next podcast the hosts here at Podtacular are going to be breaking down the newly released video documentary / trailer that was released for Halo 4 this week. Look forward to our newest episode featuring other prominent community learders from around the Halo Universe. We recorded the episode last night and I&#8217;m sure you&#8217;ll enjoy it once we release it to everyone.</p>
<p>The first thing I am going to break down from the video are two tiny points in the game where the score changes for one team. Both of these clips show that the game type is BR Slayer and they pretty much show the same thing happening, a player kills another with the BR from the result of a headshot. I am going to link both of these two clips now.</p>
<p><a href="http://www.podtacular.com/wp-content/uploads/gif3bqadk1.gif" target="_blank">Clip One</a><br />
<a href="http://www.podtacular.com/wp-content/uploads/gif1p7zk41.gif" target="_blank">Clip Two</a></p>
<p>As you&#8217;ll see that in both of the clips once the kill is achieved the player&#8217;s team gains ten points. In the first clip you&#8217;ll notice where two medals pop up both of which indicate a &#8220;5&#8243; under the medal. It would lead me to believe that the ten points the player racked up for his team were the result of these medals. In the second clip the same situation occurs but it doesn&#8217;t last long enough to see whether or not any medals are the result of the ten points. <del datetime="2012-03-06T21:26:02+00:00">You&#8217;ll also notice that in each clip each team&#8217;s scores are not divisible by ten. So to think each team gets ten points for a kill cannot 100% certain nor can it be ruled out because we do not know what else a player could get points for.</del></p>
<p>Personally, I don&#8217;t like the idea of getting points based upon medals. 343 might change my mind once I start to play but for now I am hoping that these results are either wrong or that it is just an option that is selected for scoring type.</p>
<p>What do you guys think? Sound off in the comments below.</p>
<p>(I know they aren&#8217;t really video clips but are animated .gifs I just assumed it would be easier for everyone to see.)</p>
<p><strong>edit:</strong> Thank you to BrentGamer for reminding me my eye sight sucks and I cannot do math.</p>
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		<title>Waypoint Shows Us A First Look at Halo 4</title>
		<link>http://www.podtacular.com/news/waypoint-shows-us-a-first-look-at-halo-4/</link>
		<comments>http://www.podtacular.com/news/waypoint-shows-us-a-first-look-at-halo-4/#comments</comments>
		<pubDate>Mon, 05 Mar 2012 15:51:55 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10442</guid>
		<description><![CDATA[Waypoint released their first behind the scenes look at the development of Halo 4. This includes a video that has been put up on YouTube and Waypoint. There are lots of little tid-bits in the video to take away, which &#8230; <a href="http://www.podtacular.com/news/waypoint-shows-us-a-first-look-at-halo-4/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><iframe class="aligncenter" width="560" height="315" src="http://www.youtube.com/embed/f6UL63Zo-uo" frameborder="0" allowfullscreen></iframe><br />
Waypoint released their first behind the scenes look at the development of Halo 4.  This includes a video that has been put up on <a href="http://www.youtube.com/watch?v=f6UL63Zo-uo" title="YouTube - Making Halo 4: First Look" target="_blank">YouTube</a> and <a href="http://halo.xbox.com/en-us/Universe/detail/making-halo-4-first-look/9a9548bc-a4bf-4112-b4a9-ff935afecb5e" title="Halo Waypoint - Making Halo 4: First Look" target="_blank">Waypoint</a>.  There are lots of little tid-bits in the video to take away, which we will be discussing tonight in our podcast.  The key points that people will probably take out of this video are the changes they&#8217;ve made to Master Chief and his armor, the changes to the returning Battle Rifle, and the two multiplayer maps shown: Warhouse and Wraparound.  We&#8217;re bound to see more news throughout the day, so stay tuned as we aggregate all the info.</p>
<p>In the meantime, Kiki Wolfkill was interviewed over at <a href="http://www.gametrailers.com/video/interview-story-halo-4/727566" title="Game Trailers - Interview: Story And Vision" target="_blank">Game Trailers</a> where we learn that Halo 4 takes place 5 years after the end of Halo 3.  The game&#8217;s release is also marked for Holiday 2012, so it will probably be the best present you&#8217;ll get this year.</p>
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		<title>Live Login Vulnerabilities are Main Cause of Latest XBL Hacks</title>
		<link>http://www.podtacular.com/news/live-login-vulnerabilities-are-main-cause-of-latest-xbl-hacks/</link>
		<comments>http://www.podtacular.com/news/live-login-vulnerabilities-are-main-cause-of-latest-xbl-hacks/#comments</comments>
		<pubDate>Fri, 13 Jan 2012 22:56:03 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10421</guid>
		<description><![CDATA[It&#8217;s never a good feeling knowing that a service that you use may be vulnerable to hackers.  It&#8217;s even worse knowing how easy it is to do.  According to Inside Gaming Daily, Eurogamer and AnalogHype have posted reports of findings &#8230; <a href="http://www.podtacular.com/news/live-login-vulnerabilities-are-main-cause-of-latest-xbl-hacks/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>It&#8217;s never a good feeling knowing that a service that you use may be vulnerable to hackers.  It&#8217;s even worse knowing how easy it is to do.  According to <a title="Xbox.com Password Exploit Fingered for XBL Hack" href="http://www.insidegamingdaily.com/2012/01/13/xbox-com-password-exploit-fingered-for-xbl-hack/" target="_blank">Inside Gaming Daily</a>, Eurogamer and AnalogHype have posted reports of findings behind the latest Xbox Live hacks.  Essentially, hackers use your gamertag to find profiles on other websites that you have linked your gamertag with and use the associated e-mail address as a base to see if it is your live ID.  Then, through scripting and other means of automation, hackers &#8220;brute-force&#8221; your password and gain access to your account, where they can do untold damage, especially if you have a credit card on file with Microsoft.</p>
<p>Best word of advise I can give in a situation like this, use a strong password, including lower/UPPER case letters, numbers, and special characters and no words or easily identifiable numbers (<a title="Password strength - Wikipedia" href="http://en.wikipedia.org/wiki/Password_strength" target="_blank">Wikipedia</a>).  One other thing that frustrates me a little about live accounts is that the max password length is 16 characters, but that&#8217;s typically long enough for the casual user.</p>
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		<title>Halo: CE Anniversary Review</title>
		<link>http://www.podtacular.com/news/halo-ce-anniversary-review/</link>
		<comments>http://www.podtacular.com/news/halo-ce-anniversary-review/#comments</comments>
		<pubDate>Mon, 14 Nov 2011 16:17:40 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10397</guid>
		<description><![CDATA[JVB has been kind enough to write a review on Halo Anniversary that releases tonight at midnight.  There are some nice little tid-bits in it, so take a read. - Halo: Combat Evolved Anniversary - Microsoft Studios - 343 Inustries/Saber &#8230; <a href="http://www.podtacular.com/news/halo-ce-anniversary-review/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>JVB has been kind enough to write a review on Halo Anniversary that releases tonight at midnight.  There are some nice little tid-bits in it, so take a read.</p>
<p>- Halo: Combat Evolved Anniversary<br />
- Microsoft Studios<br />
- 343 Inustries/Saber Interactive Inc./Certain Affinity</p>
<h2>Halo: Combat Evolved Anniversary Review</h2>
<p>Ten years ago, Microsoft and Bungie studios released Halo Combat Evolved for a new console called Xbox. It was a launch title that would help the Xbox become a legitimate player in the console market, and the reason why the First Person Shooter genre made a successful transition from PC to home console. An engaging science fiction story, about courage, survival, and sacrifice &#8212; with good visuals, AI, and level design. And you can see why many Gamers lost nights of sleep playing 4-player coop, and LAN Parties.</p>
<p>The story of Halo CE is well known: It takes place after the invasion of Reach &#8212; which you escape on the Pillar of Autum &#8212; and head towards an unknown structure in order to escape a fleet of Covenant ships.  That scructure is called Halo, and with the help of the legendary Video Game icon: Master Chief &#8212; you discover the true nature Halo, and the many races that make up Convenant force. Yes, this is all familiar but thanks to the integration of Terminals available on each of the 10 levels &#8212; the Halo CE story receives welcomed extension. It is recommended that you find these terminals for the pure sake of it&#8217;s narrative, production value, and possible Halo 4 tie-in.</p>
<p>The enemy A.I for Halo: CE Anniversary is still as tough as ever. They will flank you, or hide behind cover if injured. I wish I could say the same for your allies. If you let one of the Marines drive a vehicle for you: Good luck! You will be frustrated by their lack of navigational skills. But they will help you during firefights, so they are not a total waste of development resources.</p>
<p>Controlling your super soldier is smooth. The button layout from the original Halo CE utilized black and white buttons, so 343 Industries had to intergrate Halo Anniversary with the S controller. Which means that the old scheme will now be used with the bumper buttons. The thing that you will need to get used to is the fact that Master Chief cannot take damage from falling off of high places. And since John 117 has some weight to him, jumping from ledge to ledge will take some time to get used to. Vehicles are just like they were in the original: meaning they feel slow, and you cannot mount onto enemy vehicles. You can use the Kinect to throw grenades, activate analyze mode, and switch between classic and modern graphics. The Kinect functions will be available through an update on November 15th.</p>
<p>I was really impressed with the visual touches that are in Halo Anniversary. You will instantly see a significant visual upgrade right from the opening scene &#8212; which begins where Halo Reach left off. Everything looks sharp, and colorful. The level design feels dated due to seeing corridors, and environments that looks the same throughout your play session. While it’s not in the same graphical level of Reach, it is still a good upgrade, and not just a HD port. An option to play the game in 3D is available if you own a 3D-TV.</p>
<p>The remastered audio is amazing! The guns, vehicles, enemy weapons, and soundtrack has never been so crisp. This is all done in surround sound, so use your stereo, or headsets to experience the sound in all it’s glory.</p>
<p>Some of your favorite multiplayer maps will make it’s Xbox Live debut with the same visual upgrades that you witness in the campaign. Damnation, Beaver Creek, Prisoner, Timberland, Headlong, Hang ‘Em High, and a Firefight only map, Installation 04 will keep you busy. You can also play online coop with another player over XBL, and locally. And in case you were wondering &#8212; these maps are available in Forge mode.</p>
<p>There are some neat features added to Halo: Combat Evolved Anniversary, like Halo Waypoint intergration, Skulls, and Terminals. Once you have unlocked all of the Terminals, you can view them from the menu, and experience them at your leisure.</p>
<p>During the decade since the introduction of Halo: CE, we’ve seen sequels, various titles that involved the Halo universe &#8212; ODST, and Halo Wars &#8212; books, merchandise, and Anime. And the community that was spawned from the Halo franchise is unlike any other. So it was wise for Microsoft to re-release the classic that started it all. My son is a huge Halo fan, but never had the experience of playing the original in it’s entirety. So when he was told that there would be an updated version of CE in November 2011: He was psyched. So was I &#8212; along with millions of Halo faithful. But those new to the franchise &#8212; or just getting into it &#8212; should play the legend of Halo: CE Anniversary. Why? Look at your favorite FPS, and realize that there is a little bit of Halo in all of them. Whether it’s an emphasis on level design, storytelling, or innovations in game-play mechanics &#8212; Halo made that possible by introducing those key elements into the First Person Shooter genre. You owe it to yourself to buy this classic Video Game.</p>
<p>My grade: A</p>
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		<title>Playtime Season 2 Finale</title>
		<link>http://www.podtacular.com/news/playtime-season-2-finale/</link>
		<comments>http://www.podtacular.com/news/playtime-season-2-finale/#comments</comments>
		<pubDate>Mon, 24 Oct 2011 15:24:31 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10369</guid>
		<description><![CDATA[CruelLEGACY released the final episode of Playtime, Season 2 today.  Make sure you go take a watch as he will be our next guest.  We&#8217;ll ask him how me made that incredible tower and the idea behind the series.  If &#8230; <a href="http://www.podtacular.com/news/playtime-season-2-finale/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p>CruelLEGACY released the <a title="Playtime: Showdown" href="http://halo.xbox.com/en-us/intel/featured/video/playtime-showdown/f2918607-de90-450c-8107-746a32e4de09" target="_blank">final episode</a> of Playtime, Season 2 today.  Make sure you go take a watch as he will be our next guest.  We&#8217;ll ask him how me made that incredible tower and the idea behind the series.  If you have any questions about the series or about making machinimas in general, now would be the time to send us a submission, and we&#8217;ll ask him for you.</p>
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		<title>High Noon, Kinect Integration, and ATLAS</title>
		<link>http://www.podtacular.com/news/high-noon-kinect-integration-and-atlas/</link>
		<comments>http://www.podtacular.com/news/high-noon-kinect-integration-and-atlas/#comments</comments>
		<pubDate>Wed, 19 Oct 2011 15:45:56 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10358</guid>
		<description><![CDATA[As some of you may know, 343i officially announced the final map that will be in the Anniversary Map Pack: High Noon.  It is a remake of the Halo: CE map Hang &#8216;em High, which is definitely one of the &#8230; <a href="http://www.podtacular.com/news/high-noon-kinect-integration-and-atlas/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.podtacular.com/halo-cea-high-noon-kinect/"><img class="aligncenter" title="High Noon - Halo: CEA" src="http://www.podtacular.com/images/image002.jpg" alt="" width="508" height="286" /></a>As some of you may know, 343i officially announced the final map that will be in the Anniversary Map Pack: High Noon.  It is a remake of the Halo: CE map Hang &#8216;em High, which is definitely one of the all-time classics.  You also may have heard of some Kinect integration into Halo CEA.  There are three main features that we will get to use with Kinect and Halo next month: Analyze Mode, the Library, and Voice Commands.  Finally, new Waypoint features will be landing soon to expand your Halo experience along with ATLAS and Custom Challenges.  See the <a title="“Halo: Combat Evolved Anniversary” Reimagines Classic Map Hang ‘Em High and Introduces New Kinect Integration" href="http://www.podtacular.com/halo-cea-high-noon-kinect/">Official Press Release</a> for more information and some additional screenshots.</p>
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		<title>Halo CEA is Gold with Achievements</title>
		<link>http://www.podtacular.com/news/halo-cea-is-gold-with-achievements/</link>
		<comments>http://www.podtacular.com/news/halo-cea-is-gold-with-achievements/#comments</comments>
		<pubDate>Sat, 15 Oct 2011 21:44:31 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10354</guid>
		<description><![CDATA[Yesterday, Halo Waypoint posted the achievements that we will see on Halo CEA that is coming out in one month.  Dang, it&#8217;s that time already.  In addition to the achievements, today it was announced that Halo CEA has gone gold: &#8230; <a href="http://www.podtacular.com/news/halo-cea-is-gold-with-achievements/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p style="text-align: center;"><a href="http://halo.xbox.com/en-us/news/headline/halo-combat-evolved-anniversary-achievements/285109"><img class="aligncenter" title="Halo CEA Achievements" src="http://download.halowaypoint.com/content/waypoint/assets/images/Halo-Combat-Evolved-Anniversary-Achievements_large.png" alt="" width="514" height="224" /></a></p>
<p>Yesterday, Halo Waypoint <a title="Halo CEA Achievements" href="http://halo.xbox.com/en-us/news/headline/halo-combat-evolved-anniversary-achievements/285109" target="_blank">posted</a> the achievements that we will see on Halo CEA that is coming out in one month.  Dang, it&#8217;s that time already.  In addition to the achievements, today it was announced that Halo CEA has gone gold: in other words, the final code for the came is done and copies are being manufactured as we speak.  So, for those of you who want to see what you&#8217;ll be up against in terms of gamerscore, go check out the post and prepare yourself be playing a little of the original, if you still have it (which you should!).  The fan favorite at the moment seems to be Popcorn.gif.</p>
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		<title>Fight Like A Girl Tourney</title>
		<link>http://www.podtacular.com/news/fight-like-a-girl-tourney/</link>
		<comments>http://www.podtacular.com/news/fight-like-a-girl-tourney/#comments</comments>
		<pubDate>Sun, 09 Oct 2011 06:09:52 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10347</guid>
		<description><![CDATA[Our friends over at Fight Like A Girl are having their annual breast cancer awareness tourney in two weeks from October 21st through the 23rd.  There are five different events you can participate in to help raise money that will &#8230; <a href="http://www.podtacular.com/news/fight-like-a-girl-tourney/">Continue reading <span class="meta-nav">&#8594;</span></a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://flagtournament.com/"><img class="aligncenter size-full wp-image-10348" title="Fight Like A Girl" src="http://www.podtacular.com/wp-content/uploads/FLAG-logo.png" alt="" width="500" height="324" /></a></p>
<p>Our friends over at Fight Like A Girl are having their annual breast cancer awareness tourney in two weeks from October 21st through the 23rd.  There are five different events you can participate in to help raise money that will go to breast and cervical cancer research.  If you are interested, head on over to their <a title="FLAG Tournament" href="http://flagtournament.com/" target="_blank">website</a>, get a team together and sign up.</p>
<p>Here are the 5 events you can participate in:</p>
<ul>
<li>FFA Slayer Tourney (Single Elimination)</li>
<li>Solo Firefight Score Attack</li>
<li>2v2 Team Slayer (Single Elimination)</li>
<li>4v4 Team Slayer (Double Elimination)</li>
<li>Team Firefight Score Attack</li>
</ul>
<p>Make sure you go sign up and donate to a good cause.</p>
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		<title>Data Drop One</title>
		<link>http://www.podtacular.com/news/data-drop-one/</link>
		<comments>http://www.podtacular.com/news/data-drop-one/#comments</comments>
		<pubDate>Sat, 10 Sep 2011 15:34:32 +0000</pubDate>
		<dc:creator>Dust Storm</dc:creator>
		
		<guid isPermaLink="false">http://www.podtacular.com/?p=10306</guid>
		<description><![CDATA[Mysterious Discuss in the forums]]></description>
			<content:encoded><![CDATA[<p><a title="Office of Naval Intelligence//Section 3 - Data Drop One" href="http://halo.xbox.com/en-us/news/headline/office-of-naval-intelligencesection-3-data-drop-one/230711" target="_blank">Mysterious</a></p>
<p>Discuss in the <a title="ONI Section 3: Data Drop One" href="http://forums.podtacular.com/viewtopic.php?f=95&amp;t=29133" target="_blank">forums</a></p>
]]></content:encoded>
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