News

Dynamic Lighing in Halo 4


One of the things I haven’t seen discussed in great detail is something that was pointed out in IGN’s Rewind Theater. The dynamic lighting makes a big presence in the campaign and multiplayer aspects of the game. While global lighting will still be a factor in game, it looks like the graphics engine has gotten a major overhaul including enhanced real-time lighting effects. It will be interesting to see how this effects forged maps that are completely enclosed.

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Dissecting the “Making of Halo 4″ Video Documentary: Scoring System

Over the next few days and on our next podcast the hosts here at Podtacular are going to be breaking down the newly released video documentary / trailer that was released for Halo 4 this week. Look forward to our newest episode featuring other prominent community learders from around the Halo Universe. We recorded the episode last night and I’m sure you’ll enjoy it once we release it to everyone.

The first thing I am going to break down from the video are two tiny points in the game where the score changes for one team. Both of these clips show that the game type is BR Slayer and they pretty much show the same thing happening, a player kills another with the BR from the result of a headshot. I am going to link both of these two clips now.

Clip One
Clip Two

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Waypoint Shows Us A First Look at Halo 4


Waypoint released their first behind the scenes look at the development of Halo 4. This includes a video that has been put up on YouTube and Waypoint. There are lots of little tid-bits in the video to take away, which we will be discussing tonight in our podcast. The key points that people will probably take out of this video are the changes they’ve made to Master Chief and his armor, the changes to the returning Battle Rifle, and the two multiplayer maps shown: Warhouse and Wraparound. We’re bound to see more news throughout the day, so stay tuned as we aggregate all the info.

In the meantime, Kiki Wolfkill was interviewed over at Game Trailers where we learn that Halo 4 takes place 5 years after the end of Halo 3. The game’s release is also marked for Holiday 2012, so it will probably be the best present you’ll get this year.

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Halo: CE Anniversary Review

JVB has been kind enough to write a review on Halo Anniversary that releases tonight at midnight.  There are some nice little tid-bits in it, so take a read.

- Halo: Combat Evolved Anniversary
- Microsoft Studios
- 343 Inustries/Saber Interactive Inc./Certain Affinity

Halo: Combat Evolved Anniversary Review

Ten years ago, Microsoft and Bungie studios released Halo Combat Evolved for a new console called Xbox. It was a launch title that would help the Xbox become a legitimate player in the console market, and the reason why the First Person Shooter genre made a successful transition from PC to home console. An engaging science fiction story, about courage, survival, and sacrifice — with good visuals, AI, and level design. And you can see why many Gamers lost nights of sleep playing 4-player coop, and LAN Parties.

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Playtime Season 2 Finale

CruelLEGACY released the final episode of Playtime, Season 2 today.  Make sure you go take a watch as he will be our next guest.  We’ll ask him how me made that incredible tower and the idea behind the series.  If you have any questions about the series or about making machinimas in general, now would be the time to send us a submission, and we’ll ask him for you.

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High Noon, Kinect Integration, and ATLAS

As some of you may know, 343i officially announced the final map that will be in the Anniversary Map Pack: High Noon.  It is a remake of the Halo: CE map Hang ‘em High, which is definitely one of the all-time classics.  You also may have heard of some Kinect integration into Halo CEA.  There are three main features that we will get to use with Kinect and Halo next month: Analyze Mode, the Library, and Voice Commands.  Finally, new Waypoint features will be landing soon to expand your Halo experience along with ATLAS and Custom Challenges.  See the Official Press Release for more information and some additional screenshots.

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Halo CEA is Gold with Achievements

Yesterday, Halo Waypoint posted the achievements that we will see on Halo CEA that is coming out in one month.  Dang, it’s that time already.  In addition to the achievements, today it was announced that Halo CEA has gone gold: in other words, the final code for the came is done and copies are being manufactured as we speak.  So, for those of you who want to see what you’ll be up against in terms of gamerscore, go check out the post and prepare yourself be playing a little of the original, if you still have it (which you should!).  The fan favorite at the moment seems to be Popcorn.gif.

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Fight Like A Girl Tourney

Our friends over at Fight Like A Girl are having their annual breast cancer awareness tourney in two weeks from October 21st through the 23rd.  There are five different events you can participate in to help raise money that will go to breast and cervical cancer research.  If you are interested, head on over to their website, get a team together and sign up.

Here are the 5 events you can participate in:

  • FFA Slayer Tourney (Single Elimination)
  • Solo Firefight Score Attack
  • 2v2 Team Slayer (Single Elimination)
  • 4v4 Team Slayer (Double Elimination)
  • Team Firefight Score Attack

Make sure you go sign up and donate to a good cause.

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Data Drop One

Mysterious

Discuss in the forums

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