The Master Chief Collection
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Halo 5 has come to a close, which means we’re shifting our focus back to The Master Chief Collection. A patch was recently released, but still leaves the collection in a broken state. There is another update on the way with changes so great it’s having it’s own beta! The update has been delayed from it’s weekend release, but according to a vague statement from Frankie, it may be very soon. In the same statement, Frankie continues to battle the adverse backlash of fans in response to the current state of the Master Chief Collection. In another article that continues the recent writings in response to faulty game launches, IGN has a new editorial on how gamers can help put a stop to broken shipped games. Next week, we will have our Halo 5 beta analysis and looking to have some special guests on.
The Halo 5: Guardians Multiplayer Beta is coming to a close within the next few days and we’ve been enjoying every moment of it, but with it’s inevitable end, we begin to focus on the Master Chief Collection again and the current state of Halo. It’s been a while since we’ve touched on anything that wasn’t official news or articles specifically relating to what 343 is doing with our beloved franchise, so this week we take a look at three different articles on this week’s show. First is an article on Forbes on why people should not pre-order Halo 5: Guardains this far out. There are many good points brought up on why it’s better for the consumer and the developer. Second is from Develop with a look into the remastering of the Halo 2 Anniversary audio with Paul Lipton and how it has evolved. Over three hours of new music and 16,000 audio assets is enough to perk your ears up. Finally, an article on Kotaku brings a new video shining some light on some relics of the past with things that never made the cut for Halo: Combat Evolved and other little factoids. Did you know there was a Harpoon and Gravity Wrench in Halo at one point? We encourage you to all read through these at your leisure and discuss them in our forums.
We’re back after the holidays and we are feet first into the Halo 5: Guardians Multiplayer beta. At this point, we’ve been playing through Week two and three is coming very shortly. As most of our normal antics go, the whole staff is on to kick off the new year of exciting opportunities and challenges we look to face head on and we hope you all will be there along the way. We talk about our current experiences with the beta and catch up on our long abandoned mailbag for some lost gems finally making daylight. We will be visiting the topic of Halo 5: Guardians in the coming weeks with more guests.
Shownotes will be available in the coming days. Thanks for your patience.
It is certainly an interesting time to be a Halo player, with the constant updates of the Master Chief Collection, but our patience will being rewarded. Bonnie Ross announced earlier this week that Exclusive in-game items and Halo 3: ODST will be available for free for those who played the game between it’s launch and 19 December, and everyone will receive a Remastered Relic for Halo 2 Anniversary. Furthermore, the Halo 5: Guardians Multiplayer Beta is receiving an early access period for folks from the media and those who are a part of the Xbox One Dashboard Preview Program. Amongst the news, we welcome returning guest CMNeir from Halo Tricks and new guests Robowski from Post Game Carnage Report and Drew Freeman from Podcast Evolved.
Halo: Nightfall had some high anticipation going for it when announced that 343 would be working with Ridley Scott to produce the origin story for Agent Locke, who will be a prominent character in the upcoming Halo 5: Guardians. While it was a pretty good production, it didn’t live up to the standards of Forward Unto Dawn, which told the origin story for Thomas Lasky. It received mixed reviews from many of the Halo fans, with the opening episode leaving much to be desired. With all 5 episodes of the series out, we give our opinions and thoughts on Halo: Nightfall.
As is now the norm for the Master Chief Collection, Content Updates seem to be the prime source of news lately, leaving a lot of other typical happenings in the community a little dry. The latest update addresses some minor Matchmaking issues and because of the focus on fixing the collection, Halo: Spartan Strike is now delayed until early 2015. The Halo Championship Series Handbook was also posted by Bravo with the different tournament point tiers and the first season schedule. And that’s pretty much it for this week.
Since the release of the Master Chief Collection, there have been many frustrations amongst Halo fans with the numerous issues plaguing the game. The content update that came out this week, while it seems to statistically helped as reported by 343 Industries, many people are either seeing better results, new issues, or a degradation in capabilities. Despite the issues, the Halo Championship Series announced during the week leading up to the Launch Invitational is shaping up to bring Halo eSports a new life in competitive gaming. One of the people responsible for helping put together HCS is none other than one of the favored eSports commentators Goldenboy, who happens to be our guest on this episode to give us the details and where we can expect the series to go in the coming months.
The Master Chief Collection has had a very problematic launch with many bugs and issues affecting almost every part of the game and it seems to be different for every person. Achievements aren’t unlocking for campaign, lobbies are crashing post game for customs and campaign, matchmaking rarely works, and people are rightfully frustrated. However, the silver lining on the story is 343 Industries is actively trying to fix the issues plaguing the game so Halo fans can get their game on and enjoy everything the Master Chief Collection has to offer. Despite the launch problems, this past weekend had a lot going on from the Launch Invitational tournament and the release party in Hollywood, which we were privileged enough to be a part of. Taking the walk down memory lane with us this episode is Alfredo Diaz from IGN and VoRLiN also sharing our Halo 5: Guardians experience.
Following up with our previous interview, with Quinn DelHoyo, this time we talk with Josh Holmes, Studio Head for Internal Development for Halo. During this discussion, we talk about the new Spectator Mode that will be available in basic form for the beta, go into a little more detail with the ranking system for Halo 5, and discuss how the pro team has benefitted development and the changes that have already been made from their input.
Last week we got to talk to Quinn DelHoyo, Multiplayer Designer for Halo 5: Guardians after getting hands-on with the game. In this interview, we talk about the new Spartan Abilities and how they play to the Halo 5 sandbox, the three maps they were showing off that will be available at the beginning of the beta and how CSR is being revamped as the new Skill XP ranking system for Halo 5: Guardians.