The Master Chief Collection
Halo 2 for PC
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Last week, GrifballHub launched their Grifball at RTX Kickstarter. The last two years, they’ve fundraised their booth for Grifball presence on the show floor with free swag and playable Halo. This year, they’re looking to do the same thing with some new reward items you can only get through funding the project. Help support the Halo community and if you’re there in Austin this August, drop by the booth and say, “Hi!”
On the news front this week, Halo: Spartan Strike is now out on Windows 8, Steam and iOS, for $5.99. The next Halo MCC patch is due this week after passing Xbox certification and addresses ranking fixes including deployment to other playlists, new penalties and monitoring for quitting and betrayals, and updated Halo 3 Forge to include forging game type specific modes.
Richard Simms, better known as TheSimms is a competitive Halo commentator heralding from the UK. Simms started playing Halo competitively during Halo 2 and commentating during Halo 4. We had the pleasure of having him cast during his US debut at the HCS Season One Grand Finals last month at Pax East 2015. With competitive Halo making a firm comeback, we’re happy to have some overseas talent recognized and holding his own alongside veteran commentators. We’re privileged to have the opportunity to talk with Simms about his competitive past, his ease into the commentator seat, his thoughts on the Halo Championship Series and what his Halo 5 caster/streamer wishes are.
As Benjamin Giraud digs deeper into John’s past, the more the truth breaks into the fabricated story laid out by ONI and the UNSC. What was supposed to be an easy assignment now has Ben questioning everything he’s learned about John’s past. As he so eloquently puts it in his latest episode, “Do glassed people have bad records?” Riding on the edges of any leads he can get to invalidate Ellie’s stories of John as a kid and the facts at play about his family and Elysium City, Ben takes huge risks going outside approved interviews, relying on his own sources. One ONI plant finally snaps under the pressure from Ben, but having the conversation take place over Waypoint could have jeopardized his investigation.
Competitive Halo has been a cornerstone of the Halo Franchise ever since Halo: CE, getting its start with Major League Gaming and now with the Halo Championship Series. Along with 343 Industries and Twitch, ESL is helping spearhead the efforts behind the competitive league providing the ladder structure or team seeds, the platform for online and LAN tournaments and professional broadcasting setups for premiere events in the league. We had the privilege to talk about HCS Season One with Timo Karamustafa, Project Manager on Halo and Joshua Gray, Creative Producer at ESL. Season One was a huge success and learning about the hard work and effort behind putting such a league together is something that should appeal to those competitive taste buds. Come join us as Timo and Josh walk through the challenges of the first season, feedback from the community, and what’s to look forward to with HCS Season Two!
Benjamin Giraud’s search for the truth behind Master Chief continues as he wrestles with some contradictory evidence he mentioned in his previous podcast. For this week’s episode, he seemingly finds a fix to the mysterious death record stating John had died at the age of six. Additional interviews set up by ONI for Ben continue to portray this kid who rose up from nothing to join the cause of the UNSC becoming the great hero he was today. The small quick fix from Sully however, wasn’t enough as one of John’s oldest friends Katrina provides Ben with vivid details of John as a kid and of his death. Also on the contrary was the fact that John’s parents were still alive when they were believed to be dead. ONI is trying to feed Ben the same lies they’ve propagated to the masses, but journalistic integrity may get the better of him as he continues to chase the loose threads of this story.
A lull in the news can only mean one thing: tangent city, or at least a few strung together cohesive conversations still on the subject of Halo. With a few things to dabble in the Hunt the Truth ARG, we’re left with room to talk about Chief’s future in the Halo franchise and sort through our listener emails.
Last week, we dove into the beginning of Hunt the Truth, a journey into the life of the infamous Master Chief from the investigative reports of Benjamin Giraud, a ONI war photographer and journalist, but that wasn’t the only thing. If you caught the season finale of The Walking Dead, you would have seen two videos of Master Chief and Agent Locke staring at each other in the face of death. Do we hail the traitorous hero, or question the cost of Chief’s efforts to save humanity? We focus on this with an open mic call having the community participate in our conversation and give their thoughts and question on the two videos and what they mean. Join us and our fellow Podtacularians as we hunt for the truth.
The latest Halo promo pulls a page from the old playbook taking the Hunt the Truth ARG and incorporating an audio drama podcast. While it’s not quite like the ilovebees campaign back for Halo 2, it has some similarities posing more questions than it answers. We’re excited to see where this journey goes as we dive into the bullet teaser trailer and episode zero of #HUNTtheTRUTH.
When you talk Halo on the PC, you have to go back about 10 years to find Halo 2 Vista still kicking around. Recent news changes the whole game once again as Halo Online was announced for PC coming to a closed beta in Russia. There’s no word on whether this will be coming to other regions of the world, but it’s exciting to hear that the PC community, although currently limited, is able to enjoy this franchise once again. Halo Online is free to play game based off a heavily modified Halo 3 engine with micro-transactions built in. From the announcement trailer, we got to see some familiar maps and lots of customization for your Spartan armor and weapons. Now if we can just get MCC to PC, that would be even better.
Our last Halo 5: Guardians Multiplayer Beta breakdown show focuses on the Forge maps we got to play in the final days of the beta, Pegasus and Orion. In talking about the map design and flow for slayer, we talk about the new capabilities we’ve already seen and would like to see come to the final version of Halo 5: Guardians. In addition to having traditional Forge canvases, the new game mode Breakout will have forgeable maps in the style of Crossfire and Trench. We saw a significant jump in capabilities in Forge for Halo: The Master Chief Collection, and we hope to see even more capabilities in Halo 5: Guardians.