The Master Chief Collection
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It is certainly an interesting time to be a Halo player, with the constant updates of the Master Chief Collection, but our patience will being rewarded. Bonnie Ross announced earlier this week that Exclusive in-game items and Halo 3: ODST will be available for free for those who played the game between it’s launch and 19 December, and everyone will receive a Remastered Relic for Halo 2 Anniversary. Furthermore, the Halo 5: Guardians Multiplayer Beta is receiving an early access period for folks from the media and those who are a part of the Xbox One Dashboard Preview Program. Amongst the news, we welcome returning guest CMNeir from Halo Tricks and new guests Robowski from Post Game Carnage Report and Drew Freeman from Podcast Evolved.
Halo: Nightfall had some high anticipation going for it when announced that 343 would be working with Ridley Scott to produce the origin story for Agent Locke, who will be a prominent character in the upcoming Halo 5: Guardians. While it was a pretty good production, it didn’t live up to the standards of Forward Unto Dawn, which told the origin story for Thomas Lasky. It received mixed reviews from many of the Halo fans, with the opening episode leaving much to be desired. With all 5 episodes of the series out, we give our opinions and thoughts on Halo: Nightfall.
As is now the norm for the Master Chief Collection, Content Updates seem to be the prime source of news lately, leaving a lot of other typical happenings in the community a little dry. The latest update addresses some minor Matchmaking issues and because of the focus on fixing the collection, Halo: Spartan Strike is now delayed until early 2015. The Halo Championship Series Handbook was also posted by Bravo with the different tournament point tiers and the first season schedule. And that’s pretty much it for this week.
Since the release of the Master Chief Collection, there have been many frustrations amongst Halo fans with the numerous issues plaguing the game. The content update that came out this week, while it seems to statistically helped as reported by 343 Industries, many people are either seeing better results, new issues, or a degradation in capabilities. Despite the issues, the Halo Championship Series announced during the week leading up to the Launch Invitational is shaping up to bring Halo eSports a new life in competitive gaming. One of the people responsible for helping put together HCS is none other than one of the favored eSports commentators Goldenboy, who happens to be our guest on this episode to give us the details and where we can expect the series to go in the coming months.
The Master Chief Collection has had a very problematic launch with many bugs and issues affecting almost every part of the game and it seems to be different for every person. Achievements aren’t unlocking for campaign, lobbies are crashing post game for customs and campaign, matchmaking rarely works, and people are rightfully frustrated. However, the silver lining on the story is 343 Industries is actively trying to fix the issues plaguing the game so Halo fans can get their game on and enjoy everything the Master Chief Collection has to offer. Despite the launch problems, this past weekend had a lot going on from the Launch Invitational tournament and the release party in Hollywood, which we were privileged enough to be a part of. Taking the walk down memory lane with us this episode is Alfredo Diaz from IGN and VoRLiN also sharing our Halo 5: Guardians experience.
Following up with our previous interview, with Quinn DelHoyo, this time we talk with Josh Holmes, Studio Head for Internal Development for Halo. During this discussion, we talk about the new Spectator Mode that will be available in basic form for the beta, go into a little more detail with the ranking system for Halo 5, and discuss how the pro team has benefitted development and the changes that have already been made from their input.
Last week we got to talk to Quinn DelHoyo, Multiplayer Designer for Halo 5: Guardians after getting hands-on with the game. In this interview, we talk about the new Spartan Abilities and how they play to the Halo 5 sandbox, the three maps they were showing off that will be available at the beginning of the beta and how CSR is being revamped as the new Skill XP ranking system for Halo 5: Guardians.
Following our recent visit to New Your City to get our hands-on preview of the Halo 5: Guardians Multiplayer Beta, we hooked up with Drax and SMG from Ready Up Live to talk about our impressions of the beta. Even with the big changes that were made to the sandbox in Halo 5, we feel optimistic with the direction 343 Industries is taking the Halo franchise. While we have our impressions posted over here, make sure you check out their reviews over on Ready Up Live. The multiplayer beta releases to all Master Chief Collection owners December 29th and runs until January 18th, 2015.
During our visit to New York City for our hands-on experience with the Halo 5: Guardians Multiplayer Beta, Director of Production Chris Lee and Multiplayer Designer Quinn DelHoyo give us a quick demo of what we were going to play. They talk about the new Spartan Abilities, sprinting, Smart Scope, CSR, Crossfire and more.
Probably the biggest news that graced our eyeballs this past month from IGN was Halo 2 Anniversary’s Forge. It is undoubtedly the best Forge editor we’ve seen in any Halo title. From three completely blank canvas maps, to all new terrain pieces and building blocks, to scriptable switches, this includes the things many Forgers wanted and even more things that the whole Halo community will benefit from. Since the news was so big, we had to get some help to cover all of it. We teamed up with the folks at The Forgecast to help us break down everything we saw in the video. The Forgecast hosts include pete the duck, Psychoduck, NOKYARD, and Ducain23.