The Master Chief Collection
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The Master Chief Collection has had a very problematic launch with many bugs and issues affecting almost every part of the game and it seems to be different for every person. Achievements aren’t unlocking for campaign, lobbies are crashing post game for customs and campaign, matchmaking rarely works, and people are rightfully frustrated. However, the silver lining on the story is 343 Industries is actively trying to fix the issues plaguing the game so Halo fans can get their game on and enjoy everything the Master Chief Collection has to offer. Despite the launch problems, this past weekend had a lot going on from the Launch Invitational tournament and the release party in Hollywood, which we were privileged enough to be a part of. Taking the walk down memory lane with us this episode is Alfredo Diaz from IGN and VoRLiN also sharing our Halo 5: Guardians experience.
Following up with our previous interview, with Quinn DelHoyo, this time we talk with Josh Holmes, Studio Head for Internal Development for Halo. During this discussion, we talk about the new Spectator Mode that will be available in basic form for the beta, go into a little more detail with the ranking system for Halo 5, and discuss how the pro team has benefitted development and the changes that have already been made from their input.
Last week we got to talk to Quinn DelHoyo, Multiplayer Designer for Halo 5: Guardians after getting hands-on with the game. In this interview, we talk about the new Spartan Abilities and how they play to the Halo 5 sandbox, the three maps they were showing off that will be available at the beginning of the beta and how CSR is being revamped as the new Skill XP ranking system for Halo 5: Guardians.
Following our recent visit to New Your City to get our hands-on preview of the Halo 5: Guardians Multiplayer Beta, we hooked up with Drax and SMG from Ready Up Live to talk about our impressions of the beta. Even with the big changes that were made to the sandbox in Halo 5, we feel optimistic with the direction 343 Industries is taking the Halo franchise. While we have our impressions posted over here, make sure you check out their reviews over on Ready Up Live. The multiplayer beta releases to all Master Chief Collection owners December 29th and runs until January 18th, 2015.
During our visit to New York City for our hands-on experience with the Halo 5: Guardians Multiplayer Beta, Director of Production Chris Lee and Multiplayer Designer Quinn DelHoyo give us a quick demo of what we were going to play. They talk about the new Spartan Abilities, sprinting, Smart Scope, CSR, Crossfire and more.
Probably the biggest news that graced our eyeballs this past month from IGN was Halo 2 Anniversary’s Forge. It is undoubtedly the best Forge editor we’ve seen in any Halo title. From three completely blank canvas maps, to all new terrain pieces and building blocks, to scriptable switches, this includes the things many Forgers wanted and even more things that the whole Halo community will benefit from. Since the news was so big, we had to get some help to cover all of it. We teamed up with the folks at The Forgecast to help us break down everything we saw in the video. The Forgecast hosts include pete the duck, Psychoduck, NOKYARD, and Ducain23.
This past weekend, we joined thousands of gamers around the world in support of Extra Life, a 24-hour charity event where people play video games to raise donations for their local children’s hospitals. We were blessed to reach our initial goal of $500 and we appreciate everyone who donated to the cause. While the event is over, you can still contribute to our Extra Life team. We had a great schedule of Halo gameplay including a shenanigan-filled Halo 3 campaign with the Podtacular staff. If you’re interested in finding out what happened, you can go here.
Amongst all the Halo news out this week from 343 and IGN, no one was probably more excited for anything but the announcement that the Master Chief Collection went gold and started hitting consoles as pre-order downloads this week. Not to mention that all the content of the game can’t even fit on one disc or have other content come later, but it means we’re just that much closer to getting our change to experience Master Chief’s saga all over again. In addition to the golden news, leaderboards are coming to the campaign where you can measure your progress compared to rivals you select in game. If you haven’t touched Halo on PC, then you’re in a treat for 8 new maps to hit the Xbox stage for the first time. One other Halo game to keep your eye on is Spartan Strike, the successor to Spartan Assault. We still have another week or two of content to dive into the show so buckle your seat belts.
Mega Bloks is a well known brand for any Halo collector and when it comes to putting forward a hefty penny to some awesome merch, specifically the Halo signature series. At NYCC this past week, they showed for the first time the finalized Scarab set, which is the third one in the Halo Signature series line. Lots of time and effort goes into every set Mega Bloks makes and big builds like the Scarab is no easy task. While we were in New York, we got to sit down with some of the Mega Bloks design team who work on the Halo sets to discuss how sets are designed from concept to final production, interaction with the community at large and all the juicy info on the upcoming Scarab. On this special episode, we are joined by Tim Gorham, Social Media Manager for Mega Bloks Collectors; Felipe Rojas, Product Designer for Boys and Mega Bloks Collectors; and Maxime Pouliot, Product Designer for Mega Bloks Collectors.
This past weekend was New York Comic Con and unfortunately the Halo presence there was minimal. Frankie had two different signings at Mega Bloks and Dark Horse, but other than that, 343 was absent this year, which is a little odd being just before the release of TMCC. No matter however because there were plenty of displays showing off new Halo figures, toys and publications. Thanks to our friends over at Halo Collector, we were able to attend and get some first hand looks at what’s to come. There were many figures ranging from McFarlane Toys to Mega Bloks, to Square Enix, to Insight Editions, which had the only new, purchasable Halo merchandise at the show with the Halo journal and poster collection. Kevin Hurd and Laird MacLean from Halo Collector join us to discuss the upcoming toys we saw this weekend.