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When you talk Halo on the PC, you have to go back about 10 years to find Halo 2 Vista still kicking around. Recent news changes the whole game once again as Halo Online was announced for PC coming to a closed beta in Russia. There’s no word on whether this will be coming to other regions of the world, but it’s exciting to hear that the PC community, although currently limited, is able to enjoy this franchise once again. Halo Online is free to play game based off a heavily modified Halo 3 engine with micro-transactions built in. From the announcement trailer, we got to see some familiar maps and lots of customization for your Spartan armor and weapons. Now if we can just get MCC to PC, that would be even better.
Our last Halo 5: Guardians Multiplayer Beta breakdown show focuses on the Forge maps we got to play in the final days of the beta, Pegasus and Orion. In talking about the map design and flow for slayer, we talk about the new capabilities we’ve already seen and would like to see come to the final version of Halo 5: Guardians. In addition to having traditional Forge canvases, the new game mode Breakout will have forgeable maps in the style of Crossfire and Trench. We saw a significant jump in capabilities in Forge for Halo: The Master Chief Collection, and we hope to see even more capabilities in Halo 5: Guardians.
Our latest show comes from the depths of Pax East that took place this past weekend including the grand finals of HCS Season One. To no mere coincidence, this week we talk about one of thenew, highly demanded features in Halo: Spectator mode. While what we experienced is likely to change over the rest of the game’s development, it showed a glimpse of what we could have in the future and what that means to streamers, broadcasters and commentators. The guests on this show are very fitting given the topic as they are as close as it gets to having Spectator mode being the most valued. Our first group comes from our friends over at GrifballHub, Goosechecka and Receptor17. You can see them streaming games with their own improvised Spectator mode used for streaming live Grifball matches on Twitch every Wednesday and Thursday. Our final guest many know as one of the golden eSports casters for gaming, none other than Goldenboy, who casts many HCS tournaments including the grand finals of season one. There are some striking similarities between the two groups yet some distinct feature requests that would be great additions to Halo 5: Guardians.
Halo 5: Guardians is shaping up to focus on the competitive aspect of Halo, which we got a glimpse of during the beta. Breakout was featured as the new experience coming to Halo multiplayer, and with the modifications to base player traits and the round-based, slayer-type matches, strategies are key to success. Unyshek joins us on this podcast, being one of the few people to get a perfect, no-deaths game of Breakout, helping us dissect the Breakout gametype and maps. Strongholds was also introduced as a spin off Territories and King of the Hill, but provides a scoring system that could make for some great comebacks. Listen in as we discuss strategies and conjure some interesting ideas for these modes if we were making them.
Guest-less this week, we take a look at the maps from the Halo 5 Guardians: Multiplayer Beta. We looked at the strengths and weaknesses of each map from playability to design to weapon placement and choices and more. We left the Breakout maps out of this one that will be covered in next week’s Breakout show. There were some other Halo news things we covered like this past weekend’s Xbox Ultimate Game sale and the HCS tournaments happening this weekend. Let us know what your favorite map was during the beta in our forums.
This week, we dive into the weapons of the Halo 5: Guardians Multiplayer Beta. In the beta, we were introduced to the new Smart Scope system and legendary weapons, in addition to seeing all the changes to some staples of the franchise. We cover every weapon including grenades talking about the Smart Scope implementation for each weapon, how each weapon plays on the variety of maps available during the beta, and compare weapons to their previous counterparts. There’s also a discussion on precision weapon roles can be more defined in Halo. We’re joined by the hosts of the Drunken Halo Podcast, Travis and Justin Bryce for this week’s breakdown.
We did it, more specifically, the Halo community did it! Through countless hours of play time with the Halo 5: Guardians Multiplayer beta, we are helping shape the future of Halo. Earlier this week, Josh Holmes, Executive Producer at 343 Industries wrote a blog over on Halo Waypoint detailing some of the immediate decisions they are making to change the final game based on community feedback and also offered some pretty interesting statistics. Did you know that beta players played for a total amount of almost 290 thousand years and that the highest kill metal received, Killpocalypse was only earned once? Did you know Sprint will be toggle-able for custom games and the traditional SPNKr Rocket Launcher is returning as a Legendary weapon? Joining us this week is our resident Welshman, Receptor 17.
It is time for us to delve into our thoughts and feelings of the Halo 5: Guardians Multiplayer Beta. We had three long weeks to test it out and break it down. We start off with the features that were the most pretentious at the start: the new Spartan Abilities, and yes, that includes sprint, which you can imagine took a good chunk of the show to talk about and will likely be discussed again. This week we are joined by Josh or 0IAH as many may know him, who is a well known Halo YouTuber. This is the first of a series of shows we’ll be talking about the Halo 5: Guardians Multiplayer Beta.
Halo 5 has come to a close, which means we’re shifting our focus back to The Master Chief Collection. A patch was recently released, but still leaves the collection in a broken state. There is another update on the way with changes so great it’s having it’s own beta! The update has been delayed from it’s weekend release, but according to a vague statement from Frankie, it may be very soon. In the same statement, Frankie continues to battle the adverse backlash of fans in response to the current state of the Master Chief Collection. In another article that continues the recent writings in response to faulty game launches, IGN has a new editorial on how gamers can help put a stop to broken shipped games. Next week, we will have our Halo 5 beta analysis and looking to have some special guests on.
The Halo 5: Guardians Multiplayer Beta is coming to a close within the next few days and we’ve been enjoying every moment of it, but with it’s inevitable end, we begin to focus on the Master Chief Collection again and the current state of Halo. It’s been a while since we’ve touched on anything that wasn’t official news or articles specifically relating to what 343 is doing with our beloved franchise, so this week we take a look at three different articles on this week’s show. First is an article on Forbes on why people should not pre-order Halo 5: Guardains this far out. There are many good points brought up on why it’s better for the consumer and the developer. Second is from Develop with a look into the remastering of the Halo 2 Anniversary audio with Paul Lipton and how it has evolved. Over three hours of new music and 16,000 audio assets is enough to perk your ears up. Finally, an article on Kotaku brings a new video shining some light on some relics of the past with things that never made the cut for Halo: Combat Evolved and other little factoids. Did you know there was a Harpoon and Gravity Wrench in Halo at one point? We encourage you to all read through these at your leisure and discuss them in our forums.