The Master Chief Collection
Halo 2 for PC
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Author Archives: Dust Storm
With the recent additions of the screenshot feature in Xbox Upload, Halo screenshots are once again obtainable without the use of a capture card. While there is still no centralized system to search the best screenshots the community has to offer, this does help bridge the gap for one corner of the community. We will be highlighting ten of the community’s best screenshots every week and our resident Welshman has kindly offered up his collection to kick things off. If you have your own screenshots, please share them with us in our forums, Twitter or Facebook.
4Game has released an official announcement trailer for Halo Online including game play and customization options that will be in the game. Halo Online is a PC Halo experience based of a heavily modified version of the Halo 3 engine that will be free to play with micro-transactions. Micro-transactions include the ability to buy custom armor pieces and weapon upgrades for your Spartan’s loadout. From the video, the primary weapons are the Assault Rifle, Battle Rifle, DMR, SMG, Covenant Carbine and Plasma Rifle; the secondary weapons are Magnum, Plasma Pistol and Mauler; and grenades the original group from Halo 3: Fragmentation, Plasma, Spike, and Incendiary grenades. The game play shows the maps Turf, Guardians, Avalanche without snow, and a few other ones we’ll have to wait and see.
Halo veterans may remember a time when Halo was also a name on the PC side of gaming. The last Halo title to release on PC was Halo 2 Vista, which, while mostly insignificant now still has a tiny player base and offers online play for classic Halo 2, MCC aside. Yesterday, 343 announced Halo Online: a heavily modified version of Halo 3 designed to run on lower-end computers. The game is an effort between 343 Industries, Saber Interactive and Innova Systems that will have a closed beta in Russia this spring through Innova’s 4game platform. There’s no word on whether this will release in other parts of the world after the beta.
Here’s a little Q&A from Waypoint about Halo Online:
Q: What type of game is Halo Online?
A: Halo Online is a free multiplayer-only PC experience that we’re launching as a closed beta test in Russia.
Our last Halo 5: Guardians Multiplayer Beta breakdown show focuses on the Forge maps we got to play in the final days of the beta, Pegasus and Orion. In talking about the map design and flow for slayer, we talk about the new capabilities we’ve already seen and would like to see come to the final version of Halo 5: Guardians. In addition to having traditional Forge canvases, the new game mode Breakout will have forgeable maps in the style of Crossfire and Trench. We saw a significant jump in capabilities in Forge for Halo: The Master Chief Collection, and we hope to see even more capabilities in Halo 5: Guardians.
Yesterday Frankie pointed us to a new promo Halo 5: Guardians Tumblr site with the hashtag #HUNTtheTRUTH. After just a little over 24 hours, Xbox released a fifteen second teaser with the “TRAITOR” bullet blowing up what appears to be Master Chief’s helmet. They symbolism behind it is still a mystery as we wait for the final reveal Sunday night.
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Halo: The Master Chief Collection is the first time we’ve seen dedicated servers used in a Halo game. At E3’s announcement last year, we were told that all competitive multiplayer games would use dedicated servers hosted on Microsoft’s Azure cloud powering Xbox Live. Much to our disappointment, this only translated to matchmaking in the final version of the game.
The Halo 5: Guardians Multiplayer Beta ran on dedicated servers, which we know matchmaking would continue to use when the game finally releases later this year, but we have confirmation over on the Team Beyond forums from Josh Holmes that custom games will also use dedicated servers. This doesn’t address LAN or local console multiplayer play or other game modes like Campaign, Cooperative and Forge, but it’s a great step for playing online where dedicated server games are much more reliable than peer-to-peer hosted games. Dedicated servers removes the infamous “host advantage” many players are familiar with and reduces the effects of lag on a game for a more fair and overall better experience.