The fine folks over at Certain Affinity have put together a video showing forgers how scripting works in the new Forge for Halo 2 Anniversary included in The Master Chief Collection. Scripting adds a whole new dynamic and interactive element available to forgers like we’ve seen in Halo 2 and Halo 3 multiplayer. See how switches interact with gadgets, channels and spawning to give forgers more options and control over their creations. Also, as you’ll note in the credits, our friends over at ForgeCast pete the duck and Ducain23 helped contribute to this video. Well done guys!
343 Industries has just announced that the content update that should fix most of the issues people are having with Halo: The Master Chief Collection will go live tomorrow evening. They have included a list of fixes in their update, which are caused by some larger issues addressed in this update. Read More...
- Addressed a number of issues that resulted in extended matchmaking times and low matchmaking success rates.
- Made a number of updates to how matchmaking progress is communicated to the player. With this update, you’ll see better, more frequent and more informative status updates throughout the matchmaking flow – so “Players Found” for example, will be displayed to let players know where they are in the matchmaking process instead of simply wondering if it’s going to connect.
- The improved matchmaking flow is as follows:
- Searching for more players
- Players found
The content updated slated to be released tomorrow that is supposed to fix a majority of the issues currently plaguing the Master Chief Collection has been delayed allowing for a few more additional fixes and for certification to be completed for the update. This update is, what many Halo players are hoping, the solution that will get the Master Chief Collection back on track and be the experience we are all hoping for. From 343 Industries:
This content update includes a variety of fixes across the title, including Matchmaking performance issues, general UI and game stability improvements, as well as fixes for game-game specific issues in Halo: CE, Halo 2, and Halo 2: Anniversary, and more.
Full patch notes will be released soon before the update goes live. To keep up to date on the efforts 343 Industries are making to address the game’s issue, visit their bug investigation thread on their forums and follow them on Twitter.
The Master Chief Collection has had a very problematic launch with many bugs and issues affecting almost every part of the game and it seems to be different for every person. Achievements aren’t unlocking for campaign, lobbies are crashing post game for customs and campaign, matchmaking rarely works, and people are rightfully frustrated. However, the silver lining on the story is 343 Industries is actively trying to fix the issues plaguing the game so Halo fans can get their game on and enjoy everything the Master Chief Collection has to offer. Despite the launch problems, this past weekend had a lot going on from the Launch Invitational tournament and the release party in Hollywood, which we were privileged enough to be a part of. Taking the walk down memory lane with us this episode is Alfredo Diaz from IGN and VoRLiN also sharing our Halo 5: Guardians experience. Read More...
Among the additions that have been introduced to Halo 5: Guardians, there is a new class of weapons you’ll get to use and the first among the legendary weapons you’ll get to use is the Prophet’s Bane. It is basically a modified energy sword forged by the Prophets and has some unique qualities. When you are wielding the Prophet’s Bane, it gives you greater melee distance and increased movement speed. When you’re sprinting at terminal velocity, you’ll notice that your Spartan will turn the sword over and instead of the typical lunge swish, you’ll perform a charging stab. While they didn’t mention any other “legendary weapons”, the way it was stated implies we will see more of these class of weapons either in the beta or with the final game.
Following up with our previous interview, with Quinn DelHoyo, this time we talk with Josh Holmes, Studio Head for Internal Development for Halo. During this discussion, we talk about the new Spectator Mode that will be available in basic form for the beta, go into a little more detail with the ranking system for Halo 5, and discuss how the pro team has benefitted development and the changes that have already been made from their input.
Last week we got to talk to Quinn DelHoyo, Multiplayer Designer for Halo 5: Guardians after getting hands-on with the game. In this interview, we talk about the new Spartan Abilities and how they play to the Halo 5 sandbox, the three maps they were showing off that will be available at the beginning of the beta and how CSR is being revamped as the new Skill XP ranking system for Halo 5: Guardians.