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Author Archives: Dust Storm
Podtacular 369: #XboxReveal Community Discussion
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Yesterday’s Xbox Reveal showcased the new Xbox One, revolutionizing entertainment in the living room from how we watch TV to how we play video games. But what do we have to say about it? What benefits have been brought to the table that will benefit the current Xbox 360 gamers and cause them to go shell out money this holiday to get the latest and greatest? We bring you this special roundtable discussion featuring many community leaders to talk about the entire Xbox Reveal presentation including the Recap done by Major Nelson. Of course, we could not let the news of the new Halo TV series slip by our fingers either, so sit back and relax to our three and a half hour discussion on the Xbox Reveal. Joining the roundtable discussion along with Brent Gamer and myself are Lady Luck (GTR), CMNeir (Halo Tricks), Nak3d Eli (YouTube’s Nak3d Halo) HaloFanForLife (HFFL), Ducain (YouTube’s Ducain23, RUL), Goosechecka (GBH), Kalbelgarion (GBH), The Texorcist (GBH), Kete (TRR), Justin Bryce (Drunken Halo), Drax122 (RUL), Micky (RUL), blueamcat (RUL) Chewy (RUL), and Molten Slowa. Enjoy
Posted in Media, Podtacular
Tagged Call of Duty, CoD, controller, Durango, EA, FIFA, Forza, Ghosts, Halo TV, hardware, Kinect, Microsoft, NBA, Nextbox, NFL, Quantum Break, software, Spielberg, sports, UFC, Xbox, Xbox One, Xbox Reveal
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Podtacular 368: The Halo Mole
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The inevitable date draws closer as the Halo Bulletin reveals some of the final details behind the weapon tuning being implemented in two weeks. This time we get a look at some changes being made to vehicles. The new Community Forge Island playlist is also something to look out for coming next week to update our matchmaking experience. Finally, we have JakFire on to talk about a special project: The Halo Mole, a reality TV show brought to Halo. Come learn what it’s all about and more on this week’s episode. Enjoy
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Podtacular 367: Same Old Song
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Over the last few weeks, 343i has been releasing small updates about the weapon balance tuning and updates to the matchmaking playlists in the Halo bulletins. In this week’s bulletin, another interview was done by yet another visitor and we’ll undoubtedly have more in future bulletins. New Forge maps are slated to be added to matchmaking playlists soon with more information revealed on which maps specifically next week. Unfortunately, Halo 4 is approaching the end of it’s mainstream lifespan and the bulletins hold very little information in them. We’ll begin to branch out into other areas other than just the bulletin starting next week. Enjoy
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Posted in Media, Podtacular
Tagged balance, Bloom, competitive, Forge, Halo 4, magnetism, Matchmaking, Multiplayer, Playlists, precision, reticle, tuning, War Games, Weapon
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Podtacular 366: Arena Gaming League
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Arena Gaming League has made long strides since its inception back in November 2011 and now it’s the premiere league for competitive Halo. We have the privilege of having AGL founder Brad Weir and AGL Wired founder Connor White to talk about how AGL was founded and upcoming AGL events. We talk about AGL Knoxville, the upcoming conference-style AGL Wired and changes coming to AGL and its tournaments. Enjoy
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Posted in Media, Podtacular
Tagged AGL, Arena Gaming League, Battlefield, competitive, gametypes, Knoxville, Multiplayer, War Games, wired
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Podtacular 365: Tuned In
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The Halo Bulletin is starting to get a little repetitive being the end of the new content age of the game. Matchmaking playlist changes and weapon tuning continues in this week’s edition, but we’ll be seeing a lot of that and not too much else in the way of new content. We cover the latest in the weapon tuning process along with special upcoming events. Matchmaking playlists are also getting an update with new maps that were tested in the Forge Test playlists. We also talk about our question of the week. Enjoy
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Posted in Media, Podtacular
Tagged AR, BR, damage, DMR, Matchmaking, Multiplayer, range, rate, tuning, War Games, Weapons
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Podtacular 364: Scrapped
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New studios always face challenges when developing their first game and 343 Industries isn’t without its own set of flaws. They were given the reigns of a triple-A game and were running full steam ahead to produce the next big hit in the franchise. Every studio has its ups and downs during game development and it certainly shows from time to time. Halo 4 is a game many people had high hopes for, being the successor to the smash hit Halo 3. The return of the Master Chief and the re-imagination of Halo 4′s multiplayer had people on the edge of their seats waiting to get their hands on it come November last year. For a while, people loved the game, but then that appreciation slowly started to dwindle as frustrations with lack of information in the campaign was realized, core functionality of War Games was recognized missing, and many other aspects of the game exposed. Gamasutra recently sat down with Josh Holmes, Kiki Wolfkill, and Frank O’Connor discussing the story behind developing Halo 4 and some of the quotes sent the Halo community rioting on social media. We take this show to talk about our thoughts on what said in the article and hope that you’ll read it for yourself and make your own determinations and opinions. Finally, support the future of the franchise by posting constructive criticisms on the Waypoint Forums.
Posted in Media, Podtacular
Tagged 343 Industries, chemistry, design, development, familiar, Microsoft, mistakes, scrapped, studio
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Podtacular 363: Save One Bullet
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343 Industries continues to tune weapons for future online experiences. More details behind their progress is available in this week’s Halo Bulletin. Before diving into the bulletin, we talk about the recently announced reveal of next generation of Xbox entertainment. Also in the bulletin is another set of Campaign Easter Egg hints along with join-in progress updates. Enjoy
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Posted in Media, Podtacular
Tagged AR, Assault Rifle, Battle Rifle, BR, DMR, easter eggs, fire rate, join-in progress, joining, Light Rifle, magnetism, Matchmaking, Multiplayer, Nextbox, reticle, tuning, War Games, Weapon
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