The latest patch for Halo: The Master Chief Collection is available for download. The patch is shaping up to live up to the hype as we’ve played several matchmaking and custom games with significant improvements of the things addressed in the update. Here’s the info you need to know: Read More...
Made a variety of updates to improve matchmaking performance and success rates
Improved matchmaking search times/time to match
Improved stability throughout the matchmaking process across all titles
Improved party stability
Made improvements to multiplayer shot registration
Improved campaign stability across a variety of levels
Addressed stability issues for matchmaking and custom games
Fixed issues around resuming H2A Campaign from “remastered” mode
Improved medal display consistency
Fixed issues regarding aim assist which resulted in the reticle being pushed away from an enemy
At Pax East we had the privilege in meeting one of the team members of the Custom Map Team developing their third version of the remastered Halo: Combat Evolved campaign. What some people didn’t know is that they had been working on a completely new, re-envisioned design of the iconic mission, The Silent Cartographer. This version is completely remastered including new textures, weapons, enemies, encounters, secret pathways, and much more. You can find links to download and info on how to play the mod over on Halomods. Listen to our interview with Masterz1337, one of the CMT members in episode 443.
Earlier today on his Twitter, Vic DeLeon, Lead Artist on the Halo franchise, announced that after working on the Halo franchise for 12 years, he is leaving 343 Industries.
My dear friends,
A few weeks ago I decided after almost 12 years spent working on the Halo franchise it was time for me to move on to something else. Don’t panic! Halo 5 is in good hands and it’s almost finished. The art is flawless -the best yet, and I know you’re all going to love it. I can’t announce what I’m doing next, but rest assured there are some very exciting things coming soon… Thanks for all the love over the years, all the patience, and thank you for listening to, and looking at all my nonsense.
The finish line is in sight for the next Content Update for the Master Chief Collection as it heads off to Xbox for certification. According to Bravo from the latest Community Update, the update “will improve stability, matchmaking, the party and invite system, and more,” which has been rumored to provide major fixes everyone has been hoping for. Playlists are getting swapped around again with Team Ball, a mix of Team Oddball and Ricochet, replacing SWAT and Team Snipers. Finally, if you’re interested in more statistics like power weapons with the most kills, players who played the most games, and players with the most Breakout wins, check out the update.
Halo 5: Guardians is shaping up to focus on the competitive aspect of Halo, which we got a glimpse of during the beta. Breakout was featured as the new experience coming to Halo multiplayer, and with the modifications to base player traits and the round-based, slayer-type matches, strategies are key to success. Unyshek joins us on this podcast, being one of the few people to get a perfect, no-deaths game of Breakout, helping us dissect the Breakout gametype and maps. Strongholds was also introduced as a spin off Territories and King of the Hill, but provides a scoring system that could make for some great comebacks. Listen in as we discuss strategies and conjure some interesting ideas for these modes if we were making them.
Welcome to the first installment of a new series hosted by Godzilla T: Achieving Halo. In this series, You’ll learn how to get the most out of your campaign runs to earn achievements in a single run-through.
Halo: CE – Pillar or Autumn
Your Journey Begins (5G)
Pillar of Autumn (10G)
Overshields are for Sissies (10G)
Walk It Off (10G)
He’s Unstoppable (10G)
Skulltaker Halo: CE: Iron (5G)
Guest-less this week, we take a look at the maps from the Halo 5 Guardians: Multiplayer Beta. We looked at the strengths and weaknesses of each map from playability to design to weapon placement and choices and more. We left the Breakout maps out of this one that will be covered in next week’s Breakout show. There were some other Halo news things we covered like this past weekend’s Xbox Ultimate Game sale and the HCS tournaments happening this weekend. Let us know what your favorite map was during the beta in our forums.